docs(dm2-graphics): resolve the console palette residue (#269) #272
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Characterises the four console-viewport palette residue items from #269. None wires into the extractor — two are runtime dynamic layers, one is already exposed, one is a prerequisite of the deferred
cls3=0x0ELUT path. No fixture mis-renders because of any of them.The two
cls3=0x0Eitems were decoded statically on the AmigaSKUL.FTLCODE hunk (the cleanest single-module copy of the same C codebase; the Amiga↔Sega CD entry correspondence is established inpalette-lut.md).s2b/s2dcaptures (byte-identical line 1, different line 2). Out of the static render path.dm2 extract --light 0; unseen live only because DM2 has no day cycle. Already wired.-0x1aa4(a5)gate — the current-target actor slot index (Amiga-0x4d9e(a5),0xFFFF= none), gating the LUT selector to actively-targeted objects.0x9632) resolves a resource in the active graphics generation, not a fixed record; the archive-base globals are that generation's directory.Docs only (
ROADMAP.md,docs/formats/palette-lut.md§ "Residue resolved") — no code or CI surface touched.Closes #269.